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    探索角色文化的創(chuàng)新:discover_innovation(add_innovation) - Discover an innovation for a character's culture

    探索當前對角色文化著迷的創(chuàng)新:discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture

    加入一個時代(以及之前的所有時代):join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)

    發(fā)現(xiàn)一個時代(以及時代本身)的所有創(chuàng)新:discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)

    探索所有時代和所有創(chuàng)新:discover_all_eras [character (optional)] - Discover all eras and all innovations

    設定角色的信仰:set_faith [faith] [character (optional)] - Sets the faith of a character

    在所處的朝代中提升聲望:dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty

    賦予王朝所有特權(默認為當前所扮演角色的王朝):gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks

    記錄所有尚未定義loc鍵的游戲概念:log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined

    殺死一名角色(默認為當前扮演角色):kill(die) [character (optional)] - Kill a character (currently played character by default)

    賦予一名角色所有特權(默認為當前扮演角色):gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks

    賦予一名角色一項特權(默認為當前扮演角色):add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk

    開/關是否要立即或正常生育子女:instant_birth - Toggles if children should be born instantly or as normal

    使AI宣戰(zhàn)(根據(jù)正常權重),繞過所有步調(diào)檢查等:AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like

    為此角色生成一個CoA,將其視為王朝替補:generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty

    在一種信仰中加入一項教義:add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith

    從一種信仰中移除一項教義:remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith

    增加一項領域法:add_realm_law [law] [character(optional)] - Adds a realm law

    增加一項領域法,跳過成本和效果,以及當前法律的廢除效果:add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law

    設定角色的文化:set_culture [culture] [character(optional)] - Sets the culture of a character

    改變信仰的熱情:change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith

    向角色透露一項機密(默認為當前扮演角色):add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret

    更改一個縣的發(fā)展水平,默認為首都:change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital

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